-
20. Putting your code in the right place: a brief introduction to prg banking
21. Giving your main character a sword
22. Adding more features to the pause menu
23. Adding a second map
24. Saving the Game
25. Adding objects that attract or repel the player
26. Adding an enemy that mimics player behavior
27. Adding a new sprite size
-
40. Understanding and tweaking the build tools
41. Dealing with limited ROM space
42. Resizing your rom
43. ROM Data Map
44. Expanding available graphics using CHR banking
45. Getting finer control over graphics with chr ram
46. Writing Functions in Assembly
47. Automatic builds with GH Actions
48. Switching to unrom 512 for advanced features
Playing your Game
Okay, so you’ve set up your tools, you’ve built the game, and you’ve started it in the emulator. How do you play it?
The controls are pretty straightforward.
Start
will start the game, as well as pause.- The
Directional pad
is used to select things in menus, and also move in-game. - The
A
button is currently unused - The
B
button is currently unused
To start the game, you can either run the create-nes-game run
command, or double-click the .nes
file in the rom/
folder
after building the game.